I created this game in my junior year of high school (2015) using Processing, a programming environment that is based on visual arts. The purpose of the game is to navigate a character using the mouse to avoid colliding with any enemies coming from the outside of the board from random directions ant different speeds according to the level. The final score after the game is ended is the number of levels fully completed. There are two display themes for the game: classic and angry birds. Screenshots of the game are below, the code is here, and a link to the online playable version will be coming soon.